Level 4: GHANA - Persuing James Rutland

(If you are looking for Time Trial Tips, see our dedicated section.)

In the cut scene, Lara slides down a slope and talks to Zip. She says that there is no sign of Rutland so far. He tells her that while he was looking the map, her parents have been there and that her father worked this site before Lara was born. Lara says that this is not something peculiar; it happens occasionally.

The coordinates that Zip provided about Rutland's position are deep in Ghana rainforest. Lara is sure that he keeps the artifact close to him, so you need to find Rutland's expedition, catch him and acquire the sword fragment.

[Checkpoint] Follow the path and go down the steps.

The cut scene shows Lara reaching a cliff. The view is so beautiful and she says that if everyting fails, she can get into the postcard business. She uses her binoculars and sees a helicopter. Zip, judging from where the helicopter landed, tells her that they did not get from this side. Then Lara says that she better plug off some cliffs.

Jump into the water below and surface. [Checkpoint] Turn to face the mechanism on the land. There are three Rewards in the water: one on the right (Bronze Mask 1/5), one straight ahead beneath the mechanism (but you cannot get it now) and the third one on the left (Bronze Mask 2/5). You will spot them easily as they glow even if you surface.

Climb out of the water in front of the mechanism. Climb up the rock on the right, then the next one above. Jump to grab the rope on the left and Lara's weight will raise the pole that holds the stone platform. Drop down and use the Grapple to pull it down.

The cut scene shows the mechanism activating. The waterfalls open and a huge Temple is revealed. Zip is amazed. Rutland appears on a high ledge. Lara calls him down for a chat, but Rutland is not willing to go, unless Lara can shoot that far. When he leaves, Lara asks Zip that Alister should take a look at this, but he tells her that only him and her are for now, since Alister went to find out where the original pieces of the sword came from.

(Note: At this pont you can choose between two shorcuts, which are very helpful for the Time Trial. If you decide to do either, you will skip the first part of the level, which includes the Area with wheels, the Puzzle area with the blocked water and the Passages with traps. Either shortcut will take you directly to the part after dealing with the huge rolling ball. Click for the First or Second one.)

Inside the Temple - Before entering the Temple, jump into the water and get the Silver Mask (1/4) beneath the mechanism (the one you could not get before). Then climb out of the water and enter the Temple. [Checkpoint] Follow the passage and go down the steps. You reach a pool. The part that is closest to you has a current that pushes you back (to your side) and the other half that pushes you forward (to the opposite side, where you have to go). Use the Grapple, catch the raft and pull it to your side. Jump on it, jump to grab the rope and jump forwards. It does not matter if you do not grab the second rope, because you will fall to the part of the pool where the current pushes you forward, to the other side. If you fall in the pool, climb out of the water.

Continue through the passage. Lara says she has seen this area before in her father's sketchbook. So, he has been here. Go up the steps and draw weapons. A guard is waiting beyond the doorway, so kill him. Go around to the left and jump over the archaeological pole. Step on the pressure pad to open a door at the end of the hallway. Once you step off, the door will start closing, so you need to be quick. Run, jump over the first achaeological pole, keep running and press the Crouch\ Roll button to perform a low somersault and pass beneath the second pole. Repeat the somersault if necessary to pass through the door. [Checkpoint]

Area with wheels - This is Rutland's expedition. There are three guards beyond, plus two more on the ledge ahead. Kill them and be prepared for three more that will appear through a door. You can explode the barrel beneath the ledge and make the last pair of guards a history quicker. [Checkpoint] Once you are done, pick up the items you need that the guards dropped: Health Packs, Grenades and guns (which will count as ammo). Go to the far right of the area (if the entrance is to your back) and climb on the stone ledge. Pick up the Bronze Mask (3/5) and go to the left. You can either use the big gun that one of the guards was using before and shoot the pillar on the left or grab the rope and swing towards the pillar to throw it down (shown in this screenshot).

The cut scene shows the pillar dropping down. This allows the wheel start turning around. This activates the archaeological poles behind the door you came from. The camera also shows the second wheel of the room, which is still, and some deactivated archaeological poles.

You need to grab one of the poles of the turning wheel. You can use the nearby rope and grap the pole, but if you cannot do that, you can do it from the ground. Approach the wheel and wait for a pole to come down. When you grab it, wait until it moves up, swing and jump to grab the other rope (on the other side). Swing and jump to the ledge. Turn right and jump to the metalic hanging ledge. Use the Grapple to catch the broken pillar beyond on the left. Pull yourself close to it. The doorway on the left is blocked by the archaeological poles, so jump to grab the rope. Swing and jump to grab the first pole of the still wheel. Jump to grab the second pole and finally jump to grab the ladder. Climb to the top.

Turn around and go to the other side. [Checkpoint] Climb up the second ladder and jump to grab the crevice in the wall on the left. Jump to grab the above crevice and traverse to the left around the corner. Jump to grab the bars above. Lara says that this channel leads directly down to the wheel and Zip says that the wheel needs a couple of thousands gallons of water. Lara says that it is not done... yet. Climb to the top and continue ahead. [Checkpoint] A jaguar is lurking in the next area, so either kill it from above or totally ignore it.

Area with blocked pool - Turn to face the way you came and go to the far left. Climb on the broken stairs and continue around to the right and up the steps. Go down the next steps and pick up the Bronze Mask (4/5) from behind the rock. Climb on this rock, using some stones at the back (in the corner). You can see two hanging boxes, where the one is lower than the other. From the rock, jump to grab the higher box. Lara's weight will lower the box and raise the other one. When the second box is a bit higher than the first one, jump to it, then run and jump to grab the ladder ahead. Climb to the top and continue ahead. [Checkpoint]

The cut scene shows a pool, a stone door that blocks the water and a mechanism that operates the door.

Go to the other side of the ledge and jump into the water. There is a low ledge here, where you can climb out (as shown in this screenshot). Do that, jump on the broken stone stairs and pick up the Silver Mask (2/4). Then jump into the water again.

You need to go the ledge on the left (if the place where you got the Mask is to your back), but you cannot reach it from the water. Swim through the opening to reach the other part of the pool and locate the raft on the right. Climb on it and use the Grapple to catch the shimmering pillar. Pull yourself close to it and release the Grapple. The current will push you through the opening, to the part of the pool you were before. Using the Grapple again, catch the other shimmering pillar and pull yourself close to it, which is next to the high ledge. Jump on it.

Climb up the long ladder. Again, there are two hanging boxes that switch height when Lara drops on the them. Jump to the first box and when you see the second one reaching the same level, jump (and possibly grab) on it. Quickly jump to grab the ledge ahead before the box lowers. [Checkpoint] Go to the other side of the ledge and pick up the Bronze Mask (5/5) from the left behind the pillar. Run, jump and press Jump again in midair to use the Grapple and catch the shimmering sign above. Swing and jump to the opposite ledge.

Jump to grab the crevice of the pillar and travesre around the corner. Release to grab the crevice below. Traverse around the corner and jump to grab the crevice in the wall. Traverse a bit to the right and jump to grab the next crevice. Jump to grab the crevice above, traverse to the right and jump to grab the ledge. Pull up. [Checkpoint]

The water puzzle - Step on the pressure plate on the left. It will activate the nearby mechanism that rotates the square ledge and drops a huge box on the ground. This means that if you accidetally fall down, you will not have to take the long route back. Just climb on the box and use the crevices in the wall. Step off the pressure pad and let the mechanism rotate the ledge back to its initial position. Jump on the ledge and then jump to the platform with the statue.

Examine the statue and notice the metalic manacles that hold its hands. When you stepped on the pressure plate, the left manacle released the hand. When you stepped off, the manacle closed again. Keep that in mind. Also, notice the shiny star on the statue's chest. If you use the Grapple, it will catch the star, but you cannot pull it, because the statues hands are blocked.

So, jump to the next square ledge, then to the platform with the movable box. Push\ pull the box on the pressure plate to open the right manacle and release the statue's hand. Make your way back to the first pressure plate . Step on it and allow it to fully open the other manacle and rotate the square ledge twice. Remember: when you step off, the manacle starts closing and the square ledge rotates twice. Step off, allow the ledge partly rotate and jump. Until you land on it, it will have reach the horizontal position. Quickly jump to the ledge with the statue, back up a bit and use the Grapple to catch the star on its chest. Pull the statue's hands before the manacle closes.

The cut scene shows the stone door open, allowing a lot of water to flow through the passage you came from and the channel that leads to the wheel below.

[Checkpoint] Jump into the water and climb into the passage you came from. Climb down the grating and use the crevices in the wall as before to reach the ladder. Climb to the bottom and go to the other ladder. [Checkpoint] Climb it down.

The cut scene shows the water falling down. This enabled the wheel, which activated the second archaeological poles.

Wait for a pole of the now turning wheel to come close to you. Make sure you have climbed to the bottom of the ladder or you will not be able to spot the pole. Jump to grab it and wait for the wheel to turn a bit. Swing and jump to grab the rope, then to the ledge ahead. If you accidentally fall down, you can grab one of the wheel's poles from the ground.

Passages with traps - [Checkpoint] The doorway that was blocked by the archaeological poles is still blocked, but this time the poles are moving, having deadly spikes. So, you need to avoid even touching them. There are three sets of them and the procedure is the same: When you see them opening, run past them.

When you clear this trap, you can see another one ahead. This contains rotating blades that come from the walls alongside. Use the movable stone block on the left to leave instact. Push it to the passage, sticking the either left or right wall. The blades will hit the stone and you can leave intact. Be careful at the end! If you push the block to the very end of the trap, the blades may catch you from behind. To avoid that, push it almost to the end (as shown in this screenshot), climb on it and jump down to the other side.

If you are up for a challenge, you can clear this trap without using the stone block. There are two sets of blades - one above the other, moving in opposite directions from each other when adjacent. When the highest blades come towards you, run and roll beneath them. Then jump over the lowest blades that are coming to your side. Or, when the lowest blades come towards you, jump over them. Then roll beneath the highest blades that are coming to your side. Follow the passage to meet a same trap. You can find a movable stone block in the wall opposite the trap. Follow the same procedure to get past it.

Rolling ball\ Outside the Temple - Go through the doorway and follow the hallway. [Checkpoint] Go up the stairs and down the next ones. When you approach the poles ahead, a huge stone ball rolls from behind. Immediately, jump over the pole on the right, run diagonally to the left and perform a low somersault beneath the second pole. An alternate way to stay in front of the boulder is as follows: although it looks like the poles are too low to roll under, once you regain control of Lara, run straight forward and roll beneath both poles. Press the Roll button a couple of steps before reaching the pole. If you stick to the pole and then roll, you will lose precious time (thanks to Brian C for this tip). Keep running and jump over the spiked pit.

The cut scene shows Lara exiting through the doorway and flipping to the side, avoiding the stone ball that crashes the wall. It then rolls off the ledge, break a stone and end in the water.

[Checkpoint] When this is over, Alister talks to Lara (he came back). He tells her that he extrapolated the markings on the artifact to get a sense of what the entire pattern would look like, but before he finishes, a problem appears and the connection is lost. Go to the left and climb down the ladder. Turn around and pick up the Silver Mask (3/4). Then climb up the ladder to the top. If you accidentally fall to the water, you can find a greenish ledge where you can climb out. Then climb on the stone blocks to reach the ledge at the bottom of the ladder (as shown in this screenshot).

Jump to grab the pole, swing and jump to grab the crevice in the pillar ahead. Traverse around to the left and jump to grab the above ledge. Traverse around to the left and jump to grab the ledge behind. Shimmy to the end of the ledge and jump to grab the ledge above. A rock is ready to fall down and kill you, so quickly jump to grab the pole behind. If you cannot do that, you can jump to the left and land into the water, but you will have to take the long route back. Swing on the pole, jump to grab the second one and jump to grab the narrow ledge ahead. Pull up and climb on the platform above. [Checkpoint] Lara talks to Zip and Alister, but no one listens.

Jump to the hanging metal ledge. Lara's weight will lower it, so run and jump to grab the ledge ahead. Pull up and jump to the next hanging ledge, then to the ledge below. [Checkpoint] Lara tries to communicate with Zip and Alister but no one replies. Make a U turn to the right and jump to grab the pole. Swing and jump to grab the stone ledge ahead. Traverse to the left around the corner and jump to grab the ledge above. The rock above will fall in a while, so quickly jump to grab the pole on the right. Jump to the next pole, turn around, swing and jump to grab the next one that is a bit higher. Swing and jump to grab the crevice of the pillar. Quickly treverse to the left around the corner, because another rock is falling from above. Jump to grab the ledge above, traverse around the corner and jump to the ledge behind you.

Inside the Temple again - Go through the doorway to enter the Temple again. [Checkpoint] Follow the hallway.

In the cut scene, Lara finds something that looks likes a jewel. She recognizes it. It was her mother's. Her father had given it to her. Lara tries to communicate again with Zip with no luck.

Continue down the stairs to the dark hallway. Turn on the PLS to see clearly. Be careful of the spiked pit. Jump and use the Grapple to catch the shimmering sign above. Swing and jump to the opposite side. Do the same for the next spiked pit. Then go through the doorway. Draw weapons and kill the two guards, plus a third one that will join in a while. If you used a Grenade to the guards that were standing on the bridge or the huge stone above to kill them and cut the bridge down, you can use your Grapple and catch the shimmering sign above. The guards leave Health Packs, Grenades and guns (if they did not fall into the pit). Pick up what you need and continue to the end of the hallway. Go through the doorway. [Checkpoint]

(Note - In Hard mode, the bridge may be already down and only one guard appears.)

Area with big waterfall and bridge - Turn right and run to grab the pole. Swing and grab the next one. Then grab the crevice of the pillar. Jump to grab the pillar on the left and drop down. From this position, use a Grenade to explode the brown door (which is shown in this screenshot). Go inside and pick up the Silver Mask (4/4).

[Note: If you do not have a Grenade at this point, do not worry. One of the guards that follow drops a Grenade Launcher that you can use and explode the door to the Silver Mask. You just need to go back and get it. If this guard and his gun drop into the pit and you cannot get the Grenade Launcher, you can use one of the barrels at the top of the waterfall. Kick the one that is closest to the poles you came from (as shown in this screenshot) and will fall into the channel. It will drop on the ledge with the Mask, exploding the entrance. Thanks to Rook for this tip.]

Grab the pillar again and jump to grab the one you came from. Jump to grab the above crevice and traverse around the corner. Jump to grab the next two crevices above, traverse around to the right and jump to grab the crevice above. Jump to grab the pole behind you, swing and jump to grab the next pole. Finally jump to the ledge next to the stream.

Do not jump into the water, because it will take you down and kill you. There are seven guards beyond, so draw weapons. The one that has different clothes, carry a Grenade Launcher, so make sure you kill him quickly. Once they are dead, cross the bridge and from what they dropped, pick up whatever you need. If the bridge has been cut down, you have to use the Grapple and catch the shimmering signs above. Go through the opening. [Checkpoint] A jaguar attacks, so kill it. Make sure you have enough health and ammo (collect as many as possible from the guards you killed), because you will meet Rutland in a while. Notice the big brown door ahead. You will open it in a minute.

Climb on the broken stairs on the left. Go up a bit and jump to grab the rope, because a ball rolls from above. A second ball will roll, so avoid it too. Then jump the other stairs. A ball will roll from above, so jump back to grab the rope or enter the alcove to the side of the stairs (thank to yavuska for the tip). When it has rolled, jump back to the stairs. Go to the top and step on the pressure plate to open the door. Do not go through it yet. Go down and through the brown door. Pick up the Gold Mask (1/1) and make your way back up again. Step on the pressure plate to open the door and go through it.

In the cut scene, Rutland is waiting for Lara. He assumes she is looking for the Ghalali Key, but Lara does not know what he is talking about. Rutland says that it is what puts the sword back together and according to Amanda's research, the Key is here. Lara is wondering what he knows about Amanda and asks him where she is. He does not reply and just says that Amanda thinks that Lara's father found the Key. Lara still does not know what he is talking about. She asks him to tell her about the sword segment that he is holding. He says he spent some time with it and he has learned a couple of things. He is ready to show her what the sword can do. He jumps on a ledge and we can see that the sword segment reveals (once again) a green light.

Fighting Rutland - [Checkpoint] The first thing you should know is that you cannot destroy Rutland immediately. He manages to regenerate his health by jumping on the four ledges that have a stone on it. So, your first priority is to destroy the ledges, therefore the stones that Rutland regenerates his health from. Until you do that, draw your Pistols with unlimited ammo.

Shoot Rutland, jumping around to avoid his attacks and the grenades he throws. Soon, he will jump on a ledge to regenerate his health. Rutland has to jump on the ledge at least once, so that you can start destroying the four stones (you can destroy them earlier, but the Interact button does not appear if you do not approach each ledge). Each stone's power is at the base. When the game indicates, press the Interact button to smash the sheath of the stone. Then use the Grapple to pull it down. When Rutland is down, shoot him. The Grenades work fine, but wait until you have destroyed all stones. When you do that, start shooting Rutland until his health drops to zero.

Defeating Rutland in just a few seconds - This strategy was found by Treeble and is very effective!! You can watch the following description in this video. When the battle begins, Rutland will jump off a ledge and come after you. Shoot him to bring his health down and make him jump on a ledge. With your weapon still drawn, wait for him to jump off the ledge, but make sure you have locked your target on him. Whilst he is in midair, throw a Grenade. It will explode when Rutland lands on the ground. This will make him go flying up, so he will not come after you. Still with the aim locked, throw as many Grenades as you have timing a chain. Shooting at the same time will help your job.

When you destroy Rutland, the cut scene shows Lara approaching him and picking up the sword segment. She tells him that she is not his enemy. She puts the pieces together and says that they were not broken apart, but they were designed to sepatare and reattach. She asks Rutland if the Galali Key does that and he replies that it does. Lara sks him where these came from. The Crusades? King Arthur? Rutland is not intereted in history. Lara then suggests him to stay here and consider the future without her in it, because he will not enjoy seeing her again. As Lara leaves, Rutland says that her father might not have found the Galali Key, but Amanada does not know that, who is in Lara's mansion now.

In the next cut scene Lara rides the bike. Zip talks to her and she is glad to hear him. He tells her that Amanda came to her home and Lara says she is going there. Alister tells her that they are fine and that Amanda went for another piece of the sword. Lara asks where and Alister tells her in Kazakhstan. He found a photo that matches the pieces she has. She then asks him to make a search about the Ghalali Key. Lara leaves for Kazakhstan.

 

     
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