Level 7: Midas's Palace

Kills: 16
Supplies: 9
Artifacts: 1
Relics: 2
Additional Secrets: 0

[Checkpoint] Midas room - The level begins where the previous one left you. Go up the stairs to enter Midas room. Two gorillas will attack from beyond, so draw weapons and kill them. If you proceed further into the room, one more will show up, so stay sharp. If you want, you can kill them from the ledge with the switch that will be descriped in a while. The statue you see on the other side is Midas'. According to the Greek mythology, Midas was a king of Phrygia, who had the power to transform whatever he touched into gold. So, the hand in this room has its meaning. If Lara jumps on the hand, she will be transformed into gold and die. So, do not it before getting a Checkpoint.

To the left of the entrance (as you face it) is a fountain you can climb on. Do that and jump to grab the crevice in the wall. Jump to grab the ledge above and traverse to the left. Pull onto the platform with the shallow pool. Pick up the Large Medipack and use the switch to open a door below. [Checkpoint] Carefully drop down and go through the door you just opened. Follow either way to reach the next room. [Checkpoint]

Room with blocks and spikes - Be careful of the spikes! Go to the right of the room and pick up the Shotgun Ammo. Turn to face the entrance and notice the rocks in the alcove on the right (as shown in this screenshot). Use the Grapple to catch the gold ring and pull the rocks down to reveal the content of the alcove. Go through the opening opposite the entrance. The stairs lead to a closed gate, but there is a passage to the side with a movable crate at the end. Pull it to reveal a small room with a switch. Use it to open the gate at the top of stairs. Exit the room, go up the stairs and through the gate. Pick up the Small Medipack from the right and continue up the next stairs. Pull the lever to raise the blocks and slides into the room below and extend some ledges from the walls. [Checkpoint] You have to use the raised blocks and extended ledges to get to the opposite alcove that contains the piece you are looking for.

Relic #1 - Jump on the pillar ahead, but do not stay there for long because it will sink. Quickly jump to grab the pillar with spikes on the left and traverse around the two corners. Jump to the slope behind you, slide a bit and jump to grab the extened ledge. Pull up and quickly jump to grab the edge of the alcove beyond, before the ledge goes back inside. Traverse to the right and pull up. Pick the Athenian Owl Figurine from behind the rocks. [Checkpoint] (This video shows the above procedure.)

Alternative method for getting the Relic - Many people encounter problems with the last jump, because they cannot grab the edge of the alcove from the extended ledge (which is the short way). If you have the same problem, do the following: Push the movabe crate to the room with spikes and blocks. Position it next to the sloped pillar on the right (as you face the opening that leads to the lever - see this screenshot to get oriented). Once you use the lever that raises all pillars, go down and push the crate in the pillar's gap. That way, the crate will prevent the pillar from sinking down (which happens quite soon). Then go back close to the lever. Use the procedure until you reach the last pillar that is in front of the alcove with the Lead Bar. Instead of jumping there, jump to the sloped pillar that is now blocked by the crate (as shown in this screenshot). Once you land on the slope, jump to grab the edge of the alcove and pull up to get the Relic. (This video shows the procedure - Many people have used this method, but ladykillercroft brought it to our attention.)

Carefully drop down and make your way back to the lever. Pull it again to raise the blocks and extend the ledges.

Artifact - Again, jump on the pillar ahead, but do not stay there for long because it will sink. Quickly jump to grab the pillar with spikes on the left and traverse around the two corners. Jump to the slope behind you, slide a bit and jump to grab the extened ledge. Pull up and this time, jump to grab the crevice of the pillar with spikes on the right. Jump to grab the top and traverse to the right and around the two corners. Jump to the pillar behind you and then on the slope ahead. Immediately jump to grab the ledge and pull up. Quickly jump to the pillar on the right before the ledge goes back inside and quickly jump to grab the edge of the alcove before the pillar sinks. Pull up and pick up the Artifact.

Alternative method for getting the Artifact (by Anubs_AF) - Pull the lever to raise all pillars and extend the ledges. Jump to the low square ledge on the right or drop down and climb on it (the ledge is marked with an X in this screenshot). Wait for the opposite pillar to rise up and jump to grab it. Pull up and quickly turn right and jump to grab the edge of the alcove that contains the Artifact (as shown in this screenshot). This video shows the procedure.

Carefully drop down and make your way back to the lever. Pull it again to raise the blocks and extend the ledges.

Again, jump on the pillar ahead, but do not stay there for long because it will sink. Quickly jump to grab the pillar with spikes on the left and traverse around the two corners. Jump to the slope behind you, slide a bit and jump to grab the extened ledge. Pull up and jump to grab the crevice of the pillar with spikes on the right. Jump to grab the top and traverse around the two corner. Jump to the pillar behind you and then on the slope ahead. Immediately jump to grab the ledge and pull up. Quickly jump to the ledge on the left, then to grab the pillar with spikes. Traverse to the left around the two corners and jump to grab the crevice of the pillar behind you. Jump to grab the top of the pillar and pull up. Turn right and jump into the alcove. Get the Lead Bar#1 from the pedestal. [Checkpoint]

Back to the Midas room - Drop down and return to the Midas room with your weapons drawn. Two gorillas will attack as you exit, so kill them. Climb on the ledge with the Midas statue, grab the crevice on the left and jump to grab the next one. Climb on the ledge above and go to the left. Behind the statue you will find a switch that opens the other door below. Climb on the ledge above the switch and pick up the Shotgun Ammo. Make your way down and go through the door. Follow either way and go up the steps to reach the next room. [Checkpoint]

Room with tall pillar in the middle - As you approach the room, the camera focuses on the piece you are looking for, which is behind some bars. You can see the stairs on the right hand side that go up, but do not go there yet. For now, enter the room with the tall pillar. Go through the opening at the far left and follow the passage that gets you to some stairs. Go down them with your weapons drawn. A gorilla and a lion will come from the next area, so back up and kill them. Enter the room with the pillar. Use the Grapple to catch all three rings and pull the wooden beams that support the pillar in the room above. The latter will shatter and the Lead Bar #2 will fall down. Pick it up and return back to the room with the tall pillar.

As you can see, the place has been destroyed. Exit the room and now go up the stairs on the left that take you to a ledge higher in the room. Pick up the Shotgun Ammo from the left and approach the opening on the right. Kill the four bats that fly from beyond and go to the right. Jump on the stone block, then on the next one. Jump to grab the crevice, then the alcove on the left. Pull up and pick up the Large Medipack.

[Note: At this point, you can take a shortcut and avoid climbing to the top of the room. From the alcove with the Large Medipack, turn to face the base of the broken pillar. There is a flat ledge at the bottom that you can reach if you jump on the sandy slope (as shown in this screenshot). From there, jump to the sandy slope and press Jump before sliding down, in order to grab the crevice of the pillar (as shown here). If you decide to do this, skip the next paragraph.)

Drop back to the stone blocks, grab the crevice again and this time jump to grab the ledge on the right hand wall. Traverse to the right and jump to grab the gold ring on the wall. Perform the wall run and jump to grab the ledge on the next (right hand) wall. If you cannot grab the ledge, perfrom the wall run and, when Lara reaches the highest point to the right, press the Crouch button to release the Grapple. Lara will grab the ledge below and from there you can jump and grab the ledge on the right hand wall (thanks to NicktheIrish for the tip). Jump to grab the next ledge, then the rope behind you. Turn left and aim for the crevice of the pillar. Swing and jump to grab it. Jump to grab the next two crevices, then the ledge on the left; pull up. [Checkpoint] Turn to face the center of the room and jump to the broken pillar below. Its top part is sloped, so press Jump to land on the stone below.

Turn around and jump to grab the crevice of the pillar you just slid down. Traverse to the right and jump to the platform behind you. Continue to the other side of the platform and jump to grab the ledge, then the next one. Jump to grab the stone block on the right and finally jump to grab the ledge above; pull up. Jump off the ledge and use the Grapple to catch the gold ring above. Climb down the Grapple line if necessary and perform the wall run. When you reach the highest point to the right, jump back to reach the stone ledge behind. Jump to grab the edge of the alcove and pull up. Pick up the Small Medipack and carefully make your way to the ledge beneath the gold ring where you used the Grapple. [Checkpoint]

(Note: If you have troubles with the above wall run, refer to the same process in the Damocles room of St. Francis Folly level.)

Back to the Midas room - Go through the opening and follow the passage with your weapons drawn. Just before reaching the next area, two gorillas will attack. Kill them and exit to the ledge back to the Midas room. Pick up the Caliber Pistol Ammo and use the switch to open the door behind Midas' statue. [Checkpoint] Carefully make your way down and, as before, climb on the ledge behind the statue. Go through the door [Checkpoint] and follow the passage to the next room.

Cave with pool and flaming pillars - You reach a room with a pool and some circular pillars. There is a crocodile in the water, so jump into to alert it and climb out to kill it from safety. Jump into the water again and locate the lever on the side of one of the pillars (as shown in this screenshot). Use it to raise a stone pillar exactly above. Climb out of the water and go up the stairs. Cross the walkway in the middle and step on the pressure plate. This will activate fires on the pillars around.

Right hand alcove - You need to reach the high ledge at the exact opposite side, passing from the flaming pillars. So, jump to grab the circular ledge ahead and pull up (or land on it directly). Wait for the fire to go off and jump to grab the next circular ledge with the stone pillar you raised before on the right; pull up. The fires here go on and off, creating a circular sequence. When they go off in front of you, go to the right and around to the left until you see the crevice in the pillar. Jump to grab it, then the next two. Traverse to the left and jump to land on the ledge behind you. Enter the alcove and use the switch to raise a circular ledge in the middle of the pool. [Checkpoint]

Left hand alcove - Return back to the edge of the alcove and jump to grab the crevice of the stone pillar you came from. Wait for the fires below to go off and drop down. Jump to grab the circular ledge you just raised and pull up. Wait for the fire to go off and jump to grab the crevice of the pillar with the lion faces. Traverse to the left and when you hang beneath the second lion face, jump to land on the small square ledge behind you. Jump to grab the ladder and climb to the top. Use the switch to raise the second stone pillar, which is next to the one with the lion faces. [Checkpoint] From the edge, use the Grapple to catch the gold ring of the pillar with the lion faces (as shown in this screenshot). Pull it to rotate the pillar and gain access to some metal ledges that can get you to the top of it without passing through the fires.

(Note: If, before coming here, you used the switch that gives access to the Relic, the last switch as described above would be already down. This happens, because the switch that leads to the Relic raises the stone pillar, so the switch as described above becomes useless. If this is the case for you, just use the Grapple and move on.)

From the extended ledge, jump to grab the metal ledge of the pillar with the lion faces. If you accidentally fall into the water, you will have to take the long route back. However, you will be able to grab the metal ledge from the bottom of the pillar. Climb to the top and jump to the circular ledge on the left when the fires go off. Jump to grab the crevice of the stone pillar, then the next one. Wait for the fire to go off and traverse to the right. Do this once more and, again, wait for the above fire to go off, then jump to grab the crevice and quickly shimmy to the right. Jump to land on the ledge behind you and get the Lead Bar #3 from the pedestal. [Checkpoint] Pick up the Large Medipack from the right and drop into the water. Make your way back to the plate that initiated the fires.

Relic #2 - If you want the Secret, you have to go through the same process again, so if you are not interested, skip this and the next paragraph. Again, make your way to the right hand alcove where you used the first switch. Locate the gold ring on the wall (to the left of the alcove as you face the switch - see this screenshot) and jump to grab it with your Grapple. Perform the wall run and jump to grab the ledge on the left. Release to land on the slope, slide a bit and jump to grab the ledge of the next wall. Jump to grab the next ledge on the right, then the one above. Jump to the slope behind you and then jump to grab the horizontal pole. Swing and jump to grab the next one. Swing and jump to land on the vertical structure. Before losing your balance, jump to the slope ahead and jump to land into the alcove. Use the switch to raise even more the second stone pillar (which is exactly above) and reveal the Relic.

[Note: You can take a shortcut and avoid doing the wall run part. After getting the Lead Bar, jump down to the pillar you came from and stay on the extended part where there are no flames (as shown in this screenshot). Turn to face the slope opposite the alcove with the switch and wait for the fires in front of you to go off. You only need to jump on the slope (as shown here), losing a small percentage of health, and before sliding in the water, jump to the alcove. You can also watch this video. Thanks to Milo for the tip.]

This is timed. You have about 50 seconds to reach the pillar and grab the Relic before the pillar sinks. Do not worry about your health during the process and do not hesitate to pass through the fires and spend a Medipack. So, quickly jump into the water and make your way to the plate that initiated the fires. Jump to grab the first circular ledge, then jump to grab the next one on the right. Go to the left and jump to the circular ledge in the middle of the pool. From there, jump to grab the pillar with the lion faces, traverse left and climb to the top. Jump to the circular ledge below and run to the left where you will find the Griffin-Head Protome. (We have created two videos for this part. The first one shows how you can get to the switch and the second one shows the timed run.)

Jump into the water and climb out. Return back to the Midas room, killing two gorillas on your way. For the least damage, exit to the area behind the statue and climb on the ledge above the switch (where you got the Shotgun Ammo before). Go to the front side of the statue and stand in front of Midas' hand. Press the Interact button to bring up the Lead Bars. Use the first one and place it on the hand to transform it into gold. Press the Interact button again to take the Bar from the hand. Do this two more times and place the gold bars into the receptacles to open the trapdoor in the pool and end the level.

 

     
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Last update: 20 June 2007

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