Level 10: Obelisk of Khamoon

Kills: 7
Supplies: 22
Artifacts: 4
Relics: 0
Additional Secrets: 0

[Checkpoint] Room with pool and obelisk - The level begins where the previous one left you. Go up the ramp to reach a room with an obelisk in the middle and four raised bridges. Go to the right and pick up the Small Medipack behind the pillar. Use the switch to lower one of the bridges (the closest to you) that gives access to first of the four pieces you are looking for. [Checkpoint] Go there and get the Eye of Horus from the niche. [Checkpoint]

Cross back the bridge and go to the right. Grab the ladder and climb to the bottom. Pick up the Caliber Pistol Ammo and jump into the water. Climb out using the ledge at the other side and pick up the Small Medipack. Jump into the water again and climb into the opeing. Follow the passage to a wall that opens and closes. [Checkpoint] When the wall opens, run past it. Continue through the passage and negotiate the next two sets of wall traps. Be careful when you reach the second, because it has double sets!

Room with ledges and pillars/ Going to the top of the room - Enter the next room with the broken stairs on the right. [Checkpoint] Go behind them and pick up the Shotgun Ammo. Climb to the top of the stairs and jump to grab the ankh symbol. It will slide down and this will make a pillar (which is exactly behind you) lower. Jump back to the stairs and run to the now low pillar. When it goes up, jump to grab the horizontal pole on the left. Swing and jump to grab the crevice ahead. Jump to grab the next two above, then the ledge behind you. The latter will start sliding into the wall, so quickly pull up, jump to the next part and then to the safe ledge in the corner. Turn right and jump to grab the platform in the middle. Pull up;

Artifact #1 - Jump to grab the ledge at the opposite side. Go behind the rocks and take a mental note of the switch. This extends a pole higher in the room, which leads to the first Artifact. However, it is timed and you have 90 seconds to make it there before the pole slides back inside. So, you have to go up once and learn the way, then get back here, use the switch and start the running. Below is the description of how you can get to the top of the room. Once you get the Artifact, the pole extends so you can return back. [Checkpoint] (This video shows the timed run.)

Return back to the platform in the middle. Turn left and jump to the next ledge. Grab the crevice of the pillar, then the next one. Traverse around the corner and jump to grab the top of the next pillar. Do not pull up, because the darts will get you. Traverse to the other side of the pillar and jump to grab the crevice of the third pillar. Traverse to the right around one corner and jump to grab the sloped part of the pillar above. From there, jump to grab the ledge on the right, then the horizontal pole. Swing and jump to the ledge ahead. [Checkpoint]

Go to the other side of the ledge and climb up the two crevices. Jump to grab the square ledge behind you and, before it slides back, quickly pull up and jump to grab the opposite ledge. Traverse to the right past the pillar and pull up. Hang from the other side and shimmy left. Jump to grab the crevice of the pillar and traverse around the corner. Jump to grab the crevice of the pillar behind you and release to grab the ledge below. Shimmy around the corner and pull up.

Jump to grab the crevice in the wall. To make sure you will grab the crevice, run close to the wall and jump at the edge (as shown in this screenshot). Then jump to grab the next crevice on the left. Shimmy to the very left and jump to grab with your Grapple the gold ring on the wall. Perform the wall run and jump to grab the crevice in the opposite wall. Traverse to the left and jump to grab the next crevice. Again, traverse to the end and jump to grab the top of the pillar behind you. Do not pull up, because the darts will get you. Traverse to the other side and jump to grab the crevice of the next pillar. Jump to grab the one above and traverse around one corner. Jump to grab the top of the pillar and pull up. Turn right, jump to grab the crevice of the opposite pillar, then the ledge above; pull up. If you are in the process of getting the Artifact, you should see a pole on the right. Jump to grab the horizontal pole on the left, swing and jump to the ledge in front of the doorway. Pick up the Large Medipack from the left. [Checkpoint]

At the top of room - Go through the opening and up the ramp with your weapons drawn. A mummy will attack, so back up and kill it. Enter the room and approach the pit. Climb down the ladder and go to the other side of the pit, where you will find a Small Medipack and some Shotgun Ammo. Return back and climb up the ladder. The two horizontal poles slide down when you grab them, so you need to be quick and grab the decorative scarab beyond. As always, the latter will slide down, so quickly jump to grab the crevice above. If you have troubles with this procedure, once you grab the first pole, start tapping the Jump button. That way, Lara will swing on the poles once and when she grabs the scarab, she will jump up and grab the crevice. Shimmy left and jump to the bottom of the stairs. Go up them and pass the two sets of closing walls. You are back in the room with the pool and obelisk, this time a little bit higher. [Checkpoint]

Back to the room with the obelisk - Turn right and use the crevices in the wall to reach the horizontal pole. Swing and jump to the ledge ahead. Use the switch to lower the second bridge and open a gate exactly behind you. [Checkpoint] Do not go down for the piece! If you do it, you will have to take the long route back by passing through the room with ledges and pillars. Once you lower all bridges, you can go down and get the pieces. Jump back to grab the pole and return to the ledge you came from (after passing the wall traps). Use the crevices in the other wall to reach the ledge with the gate you just opened.

Passage with rotating blades - Go through the opening and follow the passage that leads to a pair of rotating blades. When they go insde the wall, run past them. The pit does not contain anything, so once the rotating blades go inside the wall, jump to grab the pole and quickly swing and jump to the opposite side. Follow the passage to the next room. [Checkpoint]

Room with slope and ledges - If you take a look below, you will be able to spot the Artifact on a stone block, but you cannot get it now. There is a ring on the wall above the Artifact and a slot on the left wall (a ring will come out from there later). Slide down the slope to reach the ground. Immediately draw weapons and kill the mummy that attacks. [Checkpoint] Pick up the Shotgun Ammo and enter the small room opposite the slope to get a Small Medipack. You will find one more in the left alcove. Climb into the right hand alcove and use the switch. This will covert the slopes into climbable blocks, open a gate that leads to the next part of the level and a smaller one that gives access to a movable block. [Checkpoint] These are what the camera showed you. The switch you just used also extended a ring from the slot of the wall you saw before and made another ring come down from the ceiling at the top of the room.

Going up - Pull the block out of the alcove. Go inside and pick up the Small Medipack. Exit and climb on the block. Climb up the two crevices in the wall and jump to grab with your Grapple the gold ring on the wall. Perform the wall run to reach the ledge on the right. Or, climb up the Grapple line and press Jump to release the Grapple and grab the ledge behind (thanks to jackles for the hint). Go around it and climb up the two blocks where you will find some Mini SMG Ammo and a Small Medipack. Drop back down and go to the other side. Climb up the two crevices and wait for the rotating blades on the left to enter the alcove. Then jump to grab with your Grapple the gold ring on the wall and, once you perform the wall run, jump to grab the decorative scarab on the left. Quickly jump to grab the crevice above. Again, wait for the rotating blades on the left to enter the alcove. Then jump to grab with your Grapple the gold ring on the wall and, once you perform the wall run, jump to grab the crevice above the one you came from. Jump to grab the crevice above and perform once again the wall run to reach the block on the right, avoiding this time two rotating blades. [Checkpoint]

Back at the top - Turn to face the blocks downwards and jump to grab the gold ring on the left hand wall. Perform the wall run and when Lara reaches the highest point to the right (if the camera is perpendicular to the wall), press Jump and the down direction key to grab the ring on the next wall.* Do not drop down for the Artifact. If you do that, you will have to pass through the rotating blades again. Instead, perform the wall run to grab the square ledge in the corner. Climb up the two crevices and then jump to grab the ledge in front of the opening on the left. Go through the opening and follow the passage that gets you back to the room with the obelisk. Use the switch to lower the third bridge. Do not drop down yet. Instead, return back to the opening you came from.

(*Note: This is the same kind of jump like in Damocles room of St. Francis Folly, only this time you have to grab a second ring instead of grabbing/ landing on a ledge.)

Artifact #2 - Ignore the ring on the ceiling and turn left. Jump to grab the crevices you came from and drop to the square ledge in the corner. Jump to grab with your Grapple the ring you used before and climb down the Grapple line. Drop down and pick up the Artifact. Carefully, make your way to the ground.

Back to the room with the obelisk - Go through the gate and follow the passage to the traps. [Checkpoint] Pass the wall that opens and closes and jump on the first vertical structure. Wait for the rotating blades to slide inside the wall and jump to the second structure. Wait for the wall to open, jump on the third structure and quickly jump to the opposite side. Follow the passage to return back to the room with the obelisk. Pick up the Small Medipack, cross the bridge and get the Seal of Anubis. [Checkpoint] Cross back the bridge and use the two horizontal poles on the left (as you return back) to get to the opposite ledge. Pick up the Shotgun Ammo and Small Medipack (this bridge is still up) and use the next two horizontal poles to reach the third bridge. Pick up the Small Medipack and cross the bridge to get the Ankh of Isis. [Checkpoint]

Turn around, go through the opening and follow the passage to the next traps. The two rotating blades move at an opposite direction, but you do not have to make a special maneuver. Simply crouch beneath them. Jump on the vertical structure and jump to grab the ledge ahead. Pull up and pass the wall that goes up and down. To clear the next wall that opens and closes, jump on the vertical structure when the wall is closed. Until you reach the structure, the wall will have opened. Then jump to the opposite side. Folow the passage to the next room. [Checkpoint]

Room with ledges, mummies and dog statue at the bottom (and possible rotating blades) - If you take a look below, you will see three mummies waiting for you. On the left is an ankh symbol. DO NOT USE IT!!! This will activate several rotating blades, making your next task more difficult to complete. If you have already used it, you can still go on, but you have to be very careful with the blades. Jump on the pillar to the left and use its ledges to get to a platform halfway down the room. You may have troubles aiming at the mummies, so jump to grab with your Grapple the gold ring on the left hand wall and perform the wall run to land on the block in the corner. Kill the mummies from here and notice the Artifact in the opposite alcove. You cannot get it now, so drop to the ground and climb up the ledges at the other side to reach the doorway beneath the entrance. [Checkpoint]

Go through it and follow the passage. There are two sets of rotating blades; one above the other that move at an opposite direction. When the lower ones come to your side, start following them. Roll under the upper blades and as the lower ones approach you, jump over them. The next trap includes three walls that open and close; one after the other. When the first wall closes, jump to the vertical structure. Until you reach it, the wall will have opened. Jump to the second structure (the wall should be open by now), then to the third one. Finally, jump to grab the ledge ahead. Shimmy to the either left or right, wait for the rotating blade to move to the other side and pull onto the upper ledge. The passage gets you to the switch that lowers the last bridge. [Checkpoint] Return back to the room the same way you came.

Artifact #3 - As you return back, turn right and jump to grab the stone block in the corner. Pull up and jump to grab the crevice. Shimmy left, release to grab the crevice below and again shimmy left. Jump to grab the crevice above, but do not pull onto the ledge above. Instead, traverse around the corner and jump to grab the crevice of the pillar on the left (as shown in this screenshot). Traverse around the corner and pull into the alcove to get the Artifact.

Drop to the ground and, again, climb up the ledges to reach the ledge in front of the opening you came. For a second time, jump to the stone block in the corner and use the crevices. This time, pull onto the ledge above. Vault onto the low block and grab the crevice above. Traverse to the left and jump to grab the next ledge. Pull up, grab the crevice and climb on the ledge above. Follow the hallway around to the left and as soon as you exit at the other side, draw weapons. A mummy will attack from the passage you came from, so kill it. Climb up the two crevices and jump to grab the square ledge behind you. Use the Grapple to catch the gold ring on the wall and perform the wall run to reach the opposite ledge. Pick up the Large Medipack and Shotgun Ammo.

Artifact #4 - Catch the gold ring again and perform the wall run to reach the ledge opposite the ring. You may have to climb up a bit the Grapple line before jumping. To make sure Lara will grab the ledge behind, climb up/ down the Grapple line so she will not pass the vertical painted column on the right when she reaches the highest point* (as shown in this screenshot). Once there, jump to grab the crevice in the wall. The horizontal pole will slide down once you grab it, so be prepared to quickly jump to the opposite ledge. Pick up the Caliber Pistol Ammo and the Artifact.

[*Note: Many people encounter problems when they jump from the wall in order to grab the ledge behind, and this part can end up really frustrating since the last Checkpoint was made at the bottom of the room. You have to gain the desired momentum, so once you jump off the wall, Lara will reach the ledge. This screenshot shows where Lara must be at her highest point to the right when she wall-runs. Once there, press Down and Jump (assuming the camera is behind Lara and perpendicular to the wall) to grab the ledge behind.]

Back to the room with the obelisk - Drop to the square ledge below (the one you came from) and then to the ledge below. Grab the first crevice and traverse around the corner. To the left you can see the Ankh symbol. Do not release for the lower crevice. Instead, jump to directly grab the blocks close to the entrance (as shown in this screenshot); pull up. If you cannot do that, you have to make your way to the ground, climb on the block opposite the alcove with the Artifact #3, use the ring on the wall and perform the wall run to reach the opposite ledge, and finally climb to the entrance. Return back to the room with the obelisk, passing once more through the traps. When you exit, cross the bridge in front of you and jump to the one on the left. Get the Scarab of Osiris. When you get all pieces, the gate in the pool opens.

Once you have all pieces - Drop into the pool and swim through the gate. The tunnel gets you to another pool, so climb out of the water and pick up the Small Medipack and Mini SMG Ammo. Use the switch to make one of the six statues slide back so that you can return back. [Checkpoint] Climb up the ladder to return to the room with the six statues. [Checkpoint] Go to the right and through the opening on the left. Follow the passage to return back to the City of Khamoon, specifically in the area with the Sphinx. A centaur will attack from the right, so stay sharp. Once he is history, go to the Obelisk and place the four artifacts in the receptacles to open the exit door and end the level.

 

     
« Level 9: Temple of Khamoon Index Level 11: Sanctuary of the Scion »

Last update: 22 June 2007

Tomb Raider: Anniversary Walkthrough & Game Guide © 2000-2007 www.tombraiderhub.com
All rights reserved. All trademarks recognised.

Contact Us | Privacy Policy